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COMD 354

Game Design and Research

Introduction to games as a cultural phenomenon and a media form in a historical context. An analytical approach to game mechanics and dynamics. Fundamentals of game development with the implementation of iterative design methodologies.

Credit3
ECTS5
BölümCommunication and Design
FacultyFaculty of Art, Design, and Architecture

Hocalar 1 bu dönem · 3 geçmiş

Bu dönem (2025-2026 Spring) · 1 section
Orhan Umut Gökçek
Geçmişte ders veren (3 kişi)
Atahan Karaman, Levent Y. İnce, Mehmet Hakan Erdoğ

→ STARS müfredatı / syllabus

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↑ konuya COMD 354 yaz

Geçmiş GPA dağılımı 18 dönem · ort. 2.96

DönemCourse CPA
2023-2024 Spring 3.19 1 sec · 23 öğr
2021-2022 Summer 2.85 1 sec · 11 öğr
2021-2022 Spring 2.49 2 sec · 30 öğr
2020-2021 Spring 2.99 1 sec · 19 öğr
2019-2020 Spring 3.07 1 sec · 16 öğr
2018-2019 Summer 2.69 1 sec · 16 öğr
2018-2019 Spring 2.82 1 sec · 15 öğr
2017-2018 Summer 2.79 1 sec · 15 öğr
2017-2018 Spring 3.06 1 sec · 20 öğr
2016-2017 Summer 2.78 1 sec · 14 öğr

Aggregate course GPA — Bilkent STARS'tan public data. Hoca-bazlı per-section detayı için STARS evaluation report →. Öğrenci anket cevapları KVKK kapsamında defter'de tutulmaz.

Müfredat detayı STARS syllabus

⚖️ Değerlendirme

  • 10% — Presentations: Research and idea presentation of the final project (×1)
  • 20% — Papers(s)/Reports: 1st Report- "MDA analysis of a game." 2nd Report-"Report on the outcomes of the in-class workshop" (×2)

⚠️ FZ engelleyen şartlar

The total grade points of Papers, Presentation and Midterm exam should be at least 25 AND students need to attend at least 70% of all the lectures in order to qualify for the Final Project.

🤖 GenAI politikası

Students are advised to check with instructors regarding the permissibility and appropriate methods for employing GenAI. The responsible use of GenAI tools is recommended in alignment with Bilkent University's

📅 Haftalık müfredat

Introduction to the course. Brief Description of Video Games and other media. Discussions. (For Next Week: A Short And Simple Definition Of What A Videogame Is - Nicolas Esposito | Optional: What Is Video Game Culture? Cultural Studies and Game Studies - Adrienne Shaw) Definition of Video Games and introduction to gaming terminologies. (For Next Week: A History Of Digital Games - John Kirriemuir | Optional: The Video Game Theory Reader (Introduction) - Mark J.P. Wolf, Bernard Perron) History of Video Games and Gaming (For Next Week: MDA - Robin Hunicke, Marc LeBlanc, Robert Zubek | Optional: Defining Game Mechanics - Miguel Sicart) Discussing Game Mechanics / Game Dynamics with examples from different video game genres (For Next Week: Hamlet On The Holodeck, Chapter 5 - Janet Murray | Optional: On Games and Links: Extending the Vocabulary of Agency and Immersion in Interactive Narratives - Stacey Mason) Experience: Agency and Immersion (For Next Week: From Game-Story to Cyberdrama - Janet Murray | Optional: Game Design as Narrative Architecture - Henry Jenkins) Narrative in games. Linearity / Non-Linearity / Multi-Linearity in video games Student Presentations Spring Break Midterm Exam (For Next Session: Introduction to game analysis (Chapter 1) - Clara Fernández-Vara & Game Analysis - Mia Consalvo & Nathan Dutton |Optional: Towards an Ontological Language for Game Analysis - Jose P. Zagal et al.) Forward to Game Analysis (For Next Week: Fear of Failing? The Many Meanings of Difficulty in Video Games - Jesper Juul | Optional: Unit Operations: An Approach to Videogame Criticism (Ch.4-5) - Ian Bogost) Critical Approach to Gameplay. (For Next Week: Play as Research: The Iterative Design Process - Eric Zimmerman |Optional: Games, Design and Play (Chapter 5) - Colleen Macklin & John Sharp & Game Feel (Chapter 4) - Steve Swink) Fundamentals of Game Design Final Project, Experience Design. First Iteration. Group Testing. GDD (Alpha) Final Project, Second Iteration. Testing. GDD (Beta) ECTS - Workload Table: Activities Number Hours Workload Homework 6 2 12 Presentation (including preparation) 1 4 4 Preparation for Quiz 4 2 8 Preparation for Midterm exam 1 10 10 Midterm exam 1 3 3 Final exam 1 12 12 Quiz 4 1 4 Project (including preparation and presentation if applicable) 6 3 18 Preparation for Final exam 1 30 30 Individual or group work 9 1 9 Course hours 14 3 42 Report (including preparation and presentation if applicable) 1 2 2 Total Workload: 154 Total Workload / 30: 154 / 30 5.13 ECTS Credits of the Course: 5 Type of Course: Lecture - Project - Studio - Seminar (where students are attendees) - Seminar (where students are presenters) Teaching Methods: Assignment - Lecture - Practical session - Presentations - Discussion