Introduction to games as a cultural phenomenon and a media form in a historical context. An analytical approach to game mechanics and dynamics. Fundamentals of game development with the implementation of iterative design methodologies.
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| Dönem | Course CPA | |
|---|---|---|
| 2023-2024 Spring | 3.19 | 1 sec · 23 öğr |
| 2021-2022 Summer | 2.85 | 1 sec · 11 öğr |
| 2021-2022 Spring | 2.49 | 2 sec · 30 öğr |
| 2020-2021 Spring | 2.99 | 1 sec · 19 öğr |
| 2019-2020 Spring | 3.07 | 1 sec · 16 öğr |
| 2018-2019 Summer | 2.69 | 1 sec · 16 öğr |
| 2018-2019 Spring | 2.82 | 1 sec · 15 öğr |
| 2017-2018 Summer | 2.79 | 1 sec · 15 öğr |
| 2017-2018 Spring | 3.06 | 1 sec · 20 öğr |
| 2016-2017 Summer | 2.78 | 1 sec · 14 öğr |
Aggregate course GPA — Bilkent STARS'tan public data. Hoca-bazlı per-section detayı için STARS evaluation report →. Öğrenci anket cevapları KVKK kapsamında defter'de tutulmaz.
The total grade points of Papers, Presentation and Midterm exam should be at least 25 AND students need to attend at least 70% of all the lectures in order to qualify for the Final Project.
Students are advised to check with instructors regarding the permissibility and appropriate methods for employing GenAI. The responsible use of GenAI tools is recommended in alignment with Bilkent University's
Introduction to the course. Brief Description of Video Games and other media. Discussions. (For Next Week: A Short And Simple Definition Of What A Videogame Is - Nicolas Esposito | Optional: What Is Video Game Culture? Cultural Studies and Game Studies - Adrienne Shaw) Definition of Video Games and introduction to gaming terminologies. (For Next Week: A History Of Digital Games - John Kirriemuir | Optional: The Video Game Theory Reader (Introduction) - Mark J.P. Wolf, Bernard Perron) History of Video Games and Gaming (For Next Week: MDA - Robin Hunicke, Marc LeBlanc, Robert Zubek | Optional: Defining Game Mechanics - Miguel Sicart) Discussing Game Mechanics / Game Dynamics with examples from different video game genres (For Next Week: Hamlet On The Holodeck, Chapter 5 - Janet Murray | Optional: On Games and Links: Extending the Vocabulary of Agency and Immersion in Interactive Narratives - Stacey Mason) Experience: Agency and Immersion (For Next Week: From Game-Story to Cyberdrama - Janet Murray | Optional: Game Design as Narrative Architecture - Henry Jenkins) Narrative in games. Linearity / Non-Linearity / Multi-Linearity in video games Student Presentations Spring Break Midterm Exam (For Next Session: Introduction to game analysis (Chapter 1) - Clara Fernández-Vara & Game Analysis - Mia Consalvo & Nathan Dutton |Optional: Towards an Ontological Language for Game Analysis - Jose P. Zagal et al.) Forward to Game Analysis (For Next Week: Fear of Failing? The Many Meanings of Difficulty in Video Games - Jesper Juul | Optional: Unit Operations: An Approach to Videogame Criticism (Ch.4-5) - Ian Bogost) Critical Approach to Gameplay. (For Next Week: Play as Research: The Iterative Design Process - Eric Zimmerman |Optional: Games, Design and Play (Chapter 5) - Colleen Macklin & John Sharp & Game Feel (Chapter 4) - Steve Swink) Fundamentals of Game Design Final Project, Experience Design. First Iteration. Group Testing. GDD (Alpha) Final Project, Second Iteration. Testing. GDD (Beta) ECTS - Workload Table: Activities Number Hours Workload Homework 6 2 12 Presentation (including preparation) 1 4 4 Preparation for Quiz 4 2 8 Preparation for Midterm exam 1 10 10 Midterm exam 1 3 3 Final exam 1 12 12 Quiz 4 1 4 Project (including preparation and presentation if applicable) 6 3 18 Preparation for Final exam 1 30 30 Individual or group work 9 1 9 Course hours 14 3 42 Report (including preparation and presentation if applicable) 1 2 2 Total Workload: 154 Total Workload / 30: 154 / 30 5.13 ECTS Credits of the Course: 5 Type of Course: Lecture - Project - Studio - Seminar (where students are attendees) - Seminar (where students are presenters) Teaching Methods: Assignment - Lecture - Practical session - Presentations - Discussion