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MSC 488

Interactive Computer Music with Max

This is where you learn to build instruments instead of just playing them — using Max's visual patching environment to wire together oscillators, filters, envelopes, and control signals into real-time systems that respond to a performer. The work is hands-on: six homeworks walking you through synthesis fundamentals (additive, subtractive, modulation, sampling, FFT) and a term project where you design and present your own interactive piece. It sits at the intersection of sound design, composition, and HCI, and it's the natural entry point if you want to do live electronics, installation work, or anything where the computer is a musical collaborator rather than a playback device.

Credit3ECTS5FacultyFaculty of Music and Performing ArtsBölümMusic

Değerlendirme 55% — 2 adım

30%
25%
Homework Max Assignments 30%
Term project Finaş Project 25%

Haftalık müfredat 14 hafta

Hafta 1
Introduction to Human-Computer Interaction and Max enviroment
Hafta 2
Getting started, first patches (1P)
Hafta 3
Chapter 1 cont. - Making first VCO and env.
Hafta 4
Max Essentials (Int. A)
Hafta 5
Additive and Vector Synthesis (2P)
Hafta 6
Additive and Vector Synthesis comt. Harmonicty, OSC bank,
Hafta 7
Noise Gen., Filters and Substractive synthesis (3P) Noise, various filter types, Q, parallel vs serial, filter orders
Hafta 8
Control Signals (4P) LFO, DC offset, amolitude-frequency modulations, Modulation synthesis.
Hafta 9
Digital AudioWorking with sampled sounds (5P)
Hafta 10
Class Presentation of Monophonic Synthesizers
Hafta 11
Polyphony (Int. C)
Hafta 12
Delay lines and Dynamic Processing
Hafta 13
Preset and Patcher management (Int D) and FFT
Hafta 14
FFT and Multichannel Audio

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⚠️ FZ engelleyen şartlar

Course Learning Outcomes: Course Learning Outcome Assessment Composing and realizing creative music pieces that are based on human-computer interaction. Developing critical listening skills and broadening your idea of music. Building an in-depth knowledge of live interactive music Learning fundamentals of acoustic and electroacoustic music theory in order to compose interactive music. Learning the nuts and bolts of the Max environment and being able to develop complex Max patches. Learning to wo

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