Hands-on programming and composition course that explores sound design and HCI (human computer interaction) as the ingredients for the creation of engaging real-time interactive musical experiences. Students will learn about the principles, design considerations, and aesthetic qualities of interactive music through the Max environment.
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Course Learning Outcomes: Course Learning Outcome Assessment Composing and realizing creative music pieces that are based on human-computer interaction. Developing critical listening skills and broadening your idea of music. Building an in-depth knowledge of live interactive music Learning fundamentals of acoustic and electroacoustic music theory in order to compose interactive music. Learning the nuts and bolts of the Max environment and being able to develop complex Max patches. Learning to wo
Introduction to Human-Computer Interaction and Max enviroment Getting started, first patches (1P) Chapter 1 cont. - Making first VCO and env. Max Essentials (Int. A) Additive and Vector Synthesis (2P) Additive and Vector Synthesis comt. Harmonicty, OSC bank, Noise Gen., Filters and Substractive synthesis (3P) Noise, various filter types, Q, parallel vs serial, filter orders Control Signals (4P) LFO, DC offset, amolitude-frequency modulations, Modulation synthesis. Digital AudioWorking with sampled sounds (5P) Class Presentation of Monophonic Synthesizers Polyphony (Int. C) Delay lines and Dynamic Processing Preset and Patcher management (Int D) and FFT FFT and Multichannel Audio ECTS - Workload Table: Activities Number Hours Workload Course hours 14 4 56 Midterm exam 1 1 1 Preparation for Midterm exam 1 3 3 Project (including preparation and presentation if applicable) 2 40 80 Homework 5 3 15 Total Workload: 155 Total Workload / 30: 155 / 30 5.17 ECTS Credits of the Course: 5 Type of Course: Lecture - Studio Teaching Methods: Assignment - Lecturing - Presentations