This is where you learn to build instruments instead of just playing them — using Max's visual patching environment to wire together oscillators, filters, envelopes, and control signals into real-time systems that respond to a performer. The work is hands-on: six homeworks walking you through synthesis fundamentals (additive, subtractive, modulation, sampling, FFT) and a term project where you design and present your own interactive piece. It sits at the intersection of sound design, composition, and HCI, and it's the natural entry point if you want to do live electronics, installation work, or anything where the computer is a musical collaborator rather than a playback device.
→ STARS müfredatı (resmi syllabus)
İlk dosyayı sen atarsan — not, slayt, geçmiş sınav, çözüm, cheat-sheet, ne varsa — defter ekibi öğrenci paylaşımlarından bu dersin notlarını yazar. Drive linki / PDF / ZIP, hepsi olur.
Course Learning Outcomes: Course Learning Outcome Assessment Composing and realizing creative music pieces that are based on human-computer interaction. Developing critical listening skills and broadening your idea of music. Building an in-depth knowledge of live interactive music Learning fundamentals of acoustic and electroacoustic music theory in order to compose interactive music. Learning the nuts and bolts of the Max environment and being able to develop complex Max patches. Learning to wo