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COMD 365

Character Animation and Sequential Storytelling

Animation here is treated as a storytelling medium rather than a software skill, the central question is how a character, a sequence of frames, and a controlled rhythm of images can carry a narrative that a viewer actually feels. You'll move through the full pre-production pipeline (idea, script, storyboard, character and environment design, color script) and then animate short exercises like a bouncing ball with personality or a falling leaf with a tiny story, applying the 12 principles across traditional, cut-out, stop-motion, and digital techniques. As a studio elective in COMD, it complements the department's design and visual communication courses by giving you a working vocabulary for sequential art, and the portfolio pieces you build here are the kind of work that lands you internships in animation, motion graphics, or game studios.

Kredi3ECTS5FakülteFaculty of Art, Design, and ArchitectureBölümCommunication and DesignKoordinatörJülide Akşiyote Görür
Ön koşulCOMD 210 veya FA 223 veya GRA 202

Haftalık müfredat 14 hafta

Hafta 114–20 Eyl
Derse giriş ve karşılıklı beklentiler
Introduction to the Course -Expectations from the students and the instructor
öğrenci beklentileriinstructor beklentileri
Hafta 221–27 Eyl
Görsel anlatı ve animasyon tarihi
Discussing and defining some terms; -What is the narrative? What is visual narrative? What is sequential art? What is animation? A quick history -Visual narrative in history, specifically history of animation
narrativevisual narrativesequential artanimation
Hafta 328 Eyl – 4 Eki
Animasyon Film Yapım Süreci
How to make an animated movie? -Pre-production: idea, plot, synopsis, script, storyboard, character design, environment design, color script Production: animation, sound, vfx Post-Production: compositing, editing Common animation production techniques -Traditional, cut-out, motion graphics, stop-motion, 3d, mixed, ai practice: create a narration (any narration) using 3-5 sequential image.
pre-productionstoryboardproduction ve post-productionanimasyon teknikleri
Hafta 45–11 Eki
Animasyonun 12 İlkesi ve Bouncing Ball
12 principles of animation -Bouncing ball practice: giving a character to your ball: a very heavy, or a light ball, or a ball that doesn’t know where to go…
12 principles of animationbouncing ballkarakter kazandırmaağırlık
Hafta 512–18 Eki
Kuyruklu bouncing ball ve walk cycle
Adding a tail to the bouncing ball(straight forward animation), walk cycle. -practice: animate a falling leaf from a tree and maybe add a very little story to it. (Friends breaking apart…) -Using reference -CHALLENGE! turn your bouncing ball into something
bouncing ballwalk cyclestraight forward animationreference kullanımı
Hafta 619–25 Eki
MOHO ve After Effects'e giriş: bouncing ball
Introduction to MOHO/After Effects -Making a bouncing ball in Moho
MOHOAfter Effectsbouncing ball
Hafta 726 Eki – 1 Kas
Midterm ödevi: 3 saniyelik loop
MIDTERM assignment: create a 3 second loop
midterm ödevi3 second loop
Hafta 82–8 Kas
Final project, previsualization ve MOHO
Announcement of the Final project Discussing about Pre-production and previsualization; narrative types Advanced MOHO -Final project discussion; idea generation, writing a synopsis
pre-productionprevisualizationMOHOsynopsis
Hafta 99–15 Kas
Final projesi storyboard ve animatic eleştirisi
Talking about the storyboards and animatics of the final project -Final project critics
storyboardanimaticfinal project critics
Hafta 1016–22 Kas
MOHO'da sahne kurulumu ve kompozisyon
Composition, Framing, Visual Balance Color and light Setting up a scene in MOHO -Final project critics
composition ve framingvisual balancecolor and lightMOHO final project kritiği
Hafta 1123–29 Kas
Karakter ve çevre tasarımı, final kritiği
Character and Environment Design -Final project critics
character designenvironment designfinal project critics
Hafta 1230 Kas – 6 Ara
MOHO'da modelling, rigging ve animation
Character modelling, rigging and animation in MOHO Final project critics
MOHOrigginganimationfinal project critics
Hafta 137–13 Ara
Final projesi kritikleri
Final project critics
final projekritik
Hafta 1414–20 Ara
Final projelerin teslimi
Submission of the final projects
final project

Değerlendirme 30% · 1 adım

30%
Studio work In-class Exercises 30%
en büyük tek kalem %30 · 10 dönem ortalaması 3.11 (152 öğrenci) nasıl hesaplanıyor

Bu dersi alınca · 3 öğrenme çıktısı

Bilkent'in resmî syllabus'ünden. Sağdaki etiket o çıktının hangi değerlendirmeyle ölçüldüğünü söylüyor.

🤖 GenAI politikası

Students are advised to check with instructors regarding the permissibility and appropriate methods for employing GenAI. The responsible use of GenAI tools is recommended in alignment with Bilkent University's

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COMD 365 için defter ekibi henüz not yazmadı.

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Geçmiş GPA dağılımı 10 dönem · ort. 3.11

DönemCourse CPA
2025-2026 Fall 3.68 1 sec · 20 öğr
2023-2024 Spring 2.77 1 sec · 22 öğr
2021-2022 Fall 3.13 1 sec · 15 öğr
2021-2022 Spring 3.42 1 sec · 14 öğr
2020-2021 Fall 3.07 1 sec · 12 öğr
2019-2020 Fall 3.02 1 sec · 12 öğr
2019-2020 Spring 3.28 1 sec · 12 öğr
2018-2019 Fall 2.86 1 sec · 17 öğr
2018-2019 Spring 2.90 1 sec · 14 öğr
2012-2013 Spring 2.96 1 sec · 14 öğr

Aggregate course GPA · Bilkent STARS'tan public data. Hoca-bazlı per-section detayı için STARS evaluation report →. Öğrenci anket cevapları KVKK kapsamında defter'de tutulmaz. Tüm derslerin ortalamaları →

Bu dönem · 2026-2027 Güz · 2 şube · 30 kontenjan

haftada 3 saat lab/uygulama

Haftalık ızgarada 4 saat görünüyor, kayıt sistemi dersi 3 saat yazıyor. Aradaki 1 saat yedek saat: Bilkent programlarında derse genelde bir fazla saat ayrılır ve çoğu zaman kullanılmaz. Hangisinin düşeceği dönem başlayınca belli olur.

1
Staff
Çar08:30–12:20FA-213
15
kişilik
2
Staff
Per08:30–12:20FA-213
15
kişilik
Her dönem açılıyorSon yıllarda 5 güz ve 5 bahar döneminde açılmış. Kaçırırsan bir sonraki dönem tekrar bulabilirsin.

⚠️ FZ engelleyen şartlar

Course Learning Outcomes: Course Learning Outcome Assessment Create a professional portfolio that reflects problem solving ability and innovative ideas In-class Exercises Final:Practical(skills) Demonstrate advanced computer and communication technology skills In-class attendance In-class participation In-class Exercises Midterm:Practical (skills) Final:Practical(skills) Integrate theory with practice through multifaceted communication and design projects In-class Exercises Final:Practical(skill

Hocalar 0 bu dönem · 4 geçmiş

Geçmişte ders veren (4 kişi)
Orhan Umut Gökçek, Peyman Serin İnan, Maria Helena Brzozowska, Fatma Ülgen